Roblox developer building the audio systems behind virtual stages — realistic speaker simulation, DSP, and the plugin engine underneath it all.
I'm a Roblox developer focused on one specific problem: making virtual audio equipment feel real. Under the M Sound Solutions name, I build the DSP engine and plugin API that powers subwoofers, line arrays, and mixers used on stages inside Roblox experiences.
That means writing the audio simulation logic itself, not just placing a model in a scene — signal processing, gain staging, and the interface that lets other creators wire it into their own builds.
Where every product starts — building inside Roblox Studio with Luau.
The core of the work — simulating real audio behavior in a game engine.
Turning that engine into tools other creators actually use on their stages.
Professional audio plugins for Roblox — realistic subwoofers, line arrays, DSP processors, and mixers built for virtual stages and venues.
m-sound.dev →