LIVE — MONITORING CHANNEL 01

Jur
Schuijt

Roblox developer building the audio systems behind virtual stages — realistic speaker simulation, DSP, and the plugin engine underneath it all.

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CH.01

About

I'm a Roblox developer focused on one specific problem: making virtual audio equipment feel real. Under the M Sound Solutions name, I build the DSP engine and plugin API that powers subwoofers, line arrays, and mixers used on stages inside Roblox experiences.

That means writing the audio simulation logic itself, not just placing a model in a scene — signal processing, gain staging, and the interface that lets other creators wire it into their own builds.

ROLEAudio Systems / Roblox Dev
FOUNDEDM Sound Solutions
FOCUSDSP · Plugin API
STATUSBuilding
CH.02

Signal Chain

INPUT

Roblox & Scripting

Where every product starts — building inside Roblox Studio with Luau.

LuauRoblox StudioDatastores
PROCESSING

Audio Engine & DSP

The core of the work — simulating real audio behavior in a game engine.

DSPPlugin API designSystems architecture
OUTPUT

Shipped Products

Turning that engine into tools other creators actually use on their stages.

Product devCommunity supportDocumentation
CH.03

Featured Work

FOUNDER & AUDIO ENGINEER

M Sound Solutions

Professional audio plugins for Roblox — realistic subwoofers, line arrays, DSP processors, and mixers built for virtual stages and venues.

m-sound.dev →
50+CLIENTS
5+YEARS EXPERIENCE
2+PRODUCTS
24/7SUPPORT